WIP: Creatures and NPCs

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WIP: Creatures and NPCs

Post by CenturyWarlord on Tue 02 Oct 2012, 19:34

Zombie
Spoiler:

HP: ( 2d12+3 ) or (16 hp)
Speed: 30ft, can't run.

CR: 1/2
AC: 11 (+2 Natural, -1 Dex)
Initiative: Normal -1
Size: Medium

Attacks: Bite (+2 melee), Grapple (+2), if given weapons (+0)
Damage: Bite (1d6 plus disease), if given ranged weapons (1d6+2)

Saves: Fortitude +0, Reflex -1, Will +3
Skills: Balance +6, Climb +5, Jump +5, Move Silently +6, Spot +7

Specials:
  • Darkvision - able to see 60ft without any source of light.
  • Bite inflicts a disease (Ghoul Fever).
  • Undead Stench - creatures within 10ft must succeed a DC15 Fortitude save or be sickened for 1d6+4 minutes. Successful save makes the creature immune to the stench for 24 hours.
  • Ghoul Fever - creatures affected by this must succeed a DC15 Fortitude save. Upon failure, creature have 24 hours to find a cure or temporarily lose 1d3 Constitution and 1d3 Dexterity.
  • Damage Reduction (slashing): When hit by a slashing weapon, subtract 5 points of damage dealt to the zombie.


Organization: Alone, small group (2 - 4), medium group (7 - 12), large group (15 - 30)

Loot: None

Note: You can equip the zombies with weapons and armour. If you give them range weapons they will use it as a blunt weapon. Equipment given to zombies have 20% chance to be usable by players.

Attack style: Zombies will always try to grab you before attempting a bite attack. They are very unintelligent but persistent in pursuing its target.

Fat Zombie

Burned Zombie

Irradiated Zombie/Ghoul

Siren (Psionic)

Bone

Reaper

Tendril

Spider

Brute

Bloat

Leaper

Titan

Mother

Wraith

Stalker

Nemesis




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